
The world is comprised of hexagons. Generally, units move from hexagon to hexagon, paying the "Movement Cost" required to enter the new hexagon.
Movement Points:
All army units have a certain number of "Movement Points"(MPs) that they can expend on movement in every turn. Once they've expended those MPs, they can't move any more until the next turn.
Expending MPs:
Units expend MPs to enter tiles. The terrain of the tile determines the MP cost of the move. It doesn't cost anything to leave your current tile; the MP cost is determined by the tile you're entering.
A unit can always move one tile if it has any MPs left.It doesn't matter how expensive the tile is; as long as the unit has some MPs left, it can enter.
Terrain of the tile:
Open terrain like Grassland and Plains cost 1 MP to enter, while Forest and Jungle costs 2.
Zones of Control:
Enemy units exert a "Zone of Control"(ZOC) over the tiles around them. When a unit moves between two tiles within enemys' ZOC it expends all of MPs.(you can't move on the tile which contain an enemy)
Road:
As long as the unit moves from one tile containing a road into another tile containing a road,the unit will expend just 0.25 MPs no matter what terrain of the tile.(unless within an enemy's ZOC)
Rivers:
Rivers are between two tiles.
As long as the unit moves cross a rivers from a tile to another tile it expends all of MPs(unless these tiles contain roads).
Giving the information of the World, please tell me the minimum turns to cost for reaching the destination.
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