|
3160 |
P999D Equalize the Remainders
|
0 / 0 |
(无) |
|
3159 |
P999E Reachability from the Capital
|
0 / 0 |
(无) |
|
3158 |
P999F Cards and Joy
|
0 / 0 |
(无) |
|
3157 |
P1000A Codehorses T-shirts
|
0 / 0 |
(无) |
|
3156 |
P1000B Light It Up
|
0 / 0 |
(无) |
|
3155 |
P1000C Covered Points Count
|
0 / 0 |
(无) |
|
3154 |
P1000D Yet Another Problem On a Subsequence
|
0 / 0 |
(无) |
|
3153 |
P1000E We Need More Bosses
|
0 / 0 |
(无) |
|
3152 |
P1000F One Occurrence
|
0 / 0 |
(无) |
|
3151 |
P1000G Two-Paths
|
0 / 0 |
(无) |
|
3150 |
P1001A Generate plus state or minus state
|
0 / 0 |
(无) |
|
3149 |
P1001B Generate Bell state
|
0 / 0 |
(无) |
|
3148 |
P1001C Generate GHZ state
|
0 / 0 |
(无) |
|
3147 |
P1001D Distinguish plus state and minus state
|
0 / 0 |
(无) |
|
3146 |
P1001E Distinguish Bell states
|
0 / 0 |
(无) |
|
3145 |
P1001F Distinguish multi-qubit basis states
|
0 / 0 |
(无) |
|
3144 |
P1001G Oracle for f(x) = k-th element of x
|
0 / 0 |
(无) |
|
3143 |
P1001H Oracle for f(x) = parity of the number of 1s in x
|
0 / 0 |
(无) |
|
3142 |
P1001I Deutsch-Jozsa algorithm
|
0 / 0 |
(无) |
|
3141 |
P1002A1 Generate superposition of all basis states
|
0 / 0 |
(无) |
|
3140 |
P1002A2 Generate superposition of zero state and a basis state
|
0 / 0 |
(无) |
|
3139 |
P1002A3 Generate superposition of two basis states
|
0 / 0 |
(无) |
|
3138 |
P1002A4 Generate W state
|
0 / 0 |
(无) |
|
3137 |
P1002B1 Distinguish zero state and W state
|
0 / 0 |
(无) |
|
3136 |
P1002B2 Distinguish GHZ state and W state
|
0 / 0 |
(无) |
|
3135 |
P1002B3 Distinguish four 2-qubit states
|
0 / 0 |
(无) |
|
3134 |
P1002B4 Distinguish four 2-qubit states - 2
|
0 / 0 |
(无) |
|
3133 |
P1002C1 Distinguish zero state and plus state with minimum error
|
0 / 0 |
(无) |
|
3132 |
P1002C2 Distinguish zero state and plus state without errors
|
0 / 0 |
(无) |
|
3131 |
P1002D1 Oracle for f(x) = b * x mod 2
|
0 / 0 |
(无) |
|
3130 |
P1002D2 Oracle for f(x) = b * x + (1 - b) * (1 - x) mod 2
|
0 / 0 |
(无) |
|
3129 |
P1002D3 Oracle for majority function
|
0 / 0 |
(无) |
|
3128 |
P1002E1 Bernstein-Vazirani algorithm
|
0 / 0 |
(无) |
|
3127 |
P1002E2 Another array reconstruction algorithm
|
0 / 0 |
(无) |
|
3126 |
P1003A Polycarp's Pockets
|
0 / 0 |
(无) |
|
3125 |
P1003B Binary String Constructing
|
0 / 0 |
(无) |
|
3124 |
P1003C Intense Heat
|
0 / 0 |
(无) |
|
3123 |
P1003D Coins and Queries
|
0 / 0 |
(无) |
|
3122 |
P1003E Tree Constructing
|
0 / 0 |
(无) |
|
3121 |
P1003F Abbreviation
|
0 / 0 |
(无) |
|
3120 |
P1004A Sonya and Hotels
|
0 / 0 |
(无) |
|
3119 |
P1004B Sonya and Exhibition
|
0 / 0 |
(无) |
|
3118 |
P1004C Sonya and Robots
|
0 / 0 |
(无) |
|
3117 |
P1004D Sonya and Matrix
|
0 / 0 |
(无) |
|
3116 |
P1004E Sonya and Ice Cream
|
0 / 0 |
(无) |
|
3115 |
P1004F Sonya and Bitwise OR
|
0 / 0 |
(无) |
|
3114 |
P1005A Tanya and Stairways
|
0 / 0 |
(无) |
|
3113 |
P1005B Delete from the Left
|
0 / 0 |
(无) |
|
3112 |
P1005C Summarize to the Power of Two
|
0 / 0 |
(无) |
|
3111 |
P1005D Polycarp and Div 3
|
0 / 0 |
(无) |